Published 14. June 2011 at 4:10 pm - No Comments
Thought I’d have a crack at Indy.
I’m not aiming for a spot on realistic image of Harrison ford. Originally I had planned to do a comic caricature (ala J. Scott Campbell), but with a coloured rendering similar to Adam Hughes’ works.
So what I’ve ended up with is a slightly stylized character...
Published 7. September 2010 at 11:43 am - No Comments
27 Sept. Right whats new, Updated the UI, and the grass graphics and pick up graphics (food and health). Also now when you hit the enemy block you can’t go futher until you kill all the spawned enemies. I think I’ll probably work on the fighting next. So much to do so little time.
23 Sept.
Fixed...
Published 7. July 2010 at 10:29 pm - No Comments
Here a little skin shader the boys and me put together in xsi.
And close up.
Published 30. June 2010 at 11:58 am - No Comments
Let’s have a closer look at on of the Gala Coral scratch cards, we wanted to create a range of games that we could cycle and promote every month. Astrology being a popular theme amonst the Gala audience seemed ideal.
All the astrology range have quite alot of research behind it, we wanted to make...
Published 29. June 2010 at 2:30 pm - No Comments
This is a little practice peace, working on painting skin tones.
As usual I started with a little sketch, the face is based on Audrey from Twin Peaks. I wanted to work on skin tones and texture so I started with simple daily light.
One thing led to another and I ended up turning this peace into an...
Thought I’d have a crack at Indy. I’m not aiming for a spot on realistic image of Harrison ford. Originally I had planned to do a comic caricature (ala J. Scott Campbell), but with a coloured rendering similar to Adam Hughes’ works. So what I’ve ended up with is a slightly stylized character that falls
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I’ve updated the engine, this time with scrolling background, the level has a start and finish and the character loads and has a set limited movement area.